RIP Roger Ebert

Roger Ebert passed away this week. Cancer sucks. No one growing up now will get how I and others looked forward to seeing Siskel & Ebert’s show. They argued about movies, they showed clips — it was the only thing of its kind at the time. I thought Ebert had better taste and the better of most of their arguments on the show but when I got older I think I appreciated Siskel more. Now they’re both gone. The role of the critic in the era of the Internet is different. There is no more scarcity of reviews and very …

Wrangling the Family Photo Collection

I grew up with film not digital cameras.  My whole life has been a constant stream of changes so I’m never surprised at how different things are from childhood to adulthood but it doesn’t make it any easier. Families stored all kinds of FILM capturing memories when I was a kid. That doesn’t mean anything anymore. I do have stuff in boxes but it’s an entirely digital world now. And how you store that binary code is different too.  At one time it made a lot of sense to back up things on CD-ROMS. Now with the explosion in the …

Life on Mars

John Rogers wrote a post and engaged in a lengthy twitterbuster (filitwit?; really 21st Century filibusters could be conducted via twitter) with a writer of an article critical of the very recent (and already funded) Veronica Mars Kickstarter. FWIW Kickstarter is a tool not an ethos or a culture or a moral judgement. It or clones of it will be used by everyone and everything, inc. from now on in an ever increasing scale. Money raised from Kickstarter is data-laden money — it’s capitalism plus and that will make it worth it to all kinds of companies to pursue. Step back …

Tropes in Distress

This first entry in The Tropes vs Women in Video Games project from Anita Sarkeesian (successfully funded on Kickstarter) covers “damsels in distress” and is quite good: [youtube https://www.youtube.com/watch?v=X6p5AZp7r_Q] We all grew up with videogames and while I don’t think any of it controls anyone’s behavior (as in the constant political grandstanding over violence in videogames) it does reflect and reinforce attitudes and patterns in society. Examining games with a critical feminist eye is fascinating both because we’re looking at vital pop culture and because Anita is a really good communicator making what could be pretty dry stuff into an interesting walk through …